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Old Feb 08, 2008, 01:39 AM // 01:39   #1
Ascalonian Squire
 
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Join Date: Jul 2006
Location: Mars
Guild: Fear And Discepline [BELT]
Profession: W/P
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Default Need feedback for hardmode vanquishing with warrior

First off let me start by saying that I am fairly experienced with hard mode. I cleared about half of elona and some parts of cantha. The problem here is that I used to have a lot of shamrocks and whatnot so whenever i got into trouble i used them. Well now I dont have that luxury so I want to improve my builds because I definatly believe they need a major revamp.

Heres what I run.

Warrior:

7 Earth
11 Tactics
9 Strength
13 Swordsmanship

Dragon Slash
Barbarous Slash
Jaizhenju Strike
Savage Slash
"To the Limit"
"Watch Yourself"
Armor of Earth
Sunspear Res Sig

Either--

Razah (Ritualist):

12 Communing
12 Channeling
11 Spawning Power

Offering of Spirit
Splinter Weapon
Destruction
Bloodsong
Essence Strike
Boon of Creation
Union
Shelter

or

Master of Whispers

Just a simple MM build with a flesh Golem


Tahlkora(Monk)

7 Inspiration
7 Healing Prayers
13 Prot
10 Divine Prayers

Zealous Benediction
Reversal of Fortune
Shield of Absorption
Dismiss condition
Reverse Hex
Channeling
Signet of Rejuvenation


Zhed Shadowhoof (Elementalist)

16 Fire Magic
9 Energy Storage
10 Channeling Magic

Savannah's Heat
Searing Heat
Tenai's Heat
Meteor
Ancestor's Rage
Splinter Weapon
Fire Attunement
Flesh of My Flesh


Well I used these builds for a while now but the more I progress the harder it is to do it and sometimes it becomes very difficult and I just give up. Some feedback would really be appreciated and some things to improve these builds or even some advice on which heroes to bring would be substantially helpful.
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Old Feb 08, 2008, 02:11 AM // 02:11   #2
Desert Nomad
 
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Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
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God Mode Dragon Slasher with Sabway = vanquished. I think that'll be the general consensus.

For something different, try Racthoh's paragon build. You may need to change around some of the skills to better manage energy on the Para heroes when running them with a Warrior, but the framework is great.
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Old Feb 10, 2008, 09:09 PM // 21:09   #3
Krytan Explorer
 
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Location: The Deep South
Guild: The Arctic Marauders[TAM] Former Leader and Officer | [SMS] Alliance
Profession: W/E
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Antithesis has the right idea with your heroes...
As far as your build goes, I would say take out Armor of earth and stick in a conjure instead.
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Old Feb 11, 2008, 09:24 AM // 09:24   #4
Desert Nomad
 
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You should fix your build first - a human in a team of H/H's is usually always the most effective/useful one around. I'd suggest looking at the warrior section in the campfire and search for a standard W/P build.
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Old Feb 11, 2008, 09:39 AM // 09:39   #5
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i agree with kel about removing armour of earth because u dont want to be slowed down and also remove all points from earth, dont bother with a conjure as enchant stripping can get annoying.

if i were you i would replace armour of earth with something like Soldier's Strike for a little extra oomph
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Old Feb 11, 2008, 01:40 PM // 13:40   #6
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Quote:
Originally Posted by Kenny Mack
i agree with kel about removing armour of earth because u dont want to be slowed down and also remove all points from earth, dont bother with a conjure as enchant stripping can get annoying.

if i were you i would replace armour of earth with something like Soldier's Strike for a little extra oomph
I understand your point, but even with conjure being stripped fairly often, overall it's gonna add more oomph then soldier's strike.
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